Super Mario Bros. 2 (2024)

Super Mario Bros. 2 (known as Super Mario USA in Japan) is, outside Japan, is the second game in the Super Mario series. It is a 2D platforming game originally released for the Nintendo Entertainment System. The game was originally released in North America on October 9, 1988. One of the central game mechanics that differentiates Super Mario Bros. 2 from other Super Mario games is that the player can select four characters: Mario, Luigi, Toad, or Princess Toadstool, and each of these characters have their unique gameplay mechanics, offering advantages and disadvantages in their stats. Another distinction is that players cannot defeat enemies by stomping on them: players need to either toss items at enemies or pick up and toss enemies at each other to defeat them.

Super Mario Bros. 2 came about after Nintendo of America deemed Super Mario Bros.: The Lost Levels too difficult for Western audiences, which led Nintendo to redevelop the Famicom Disk System game Yume Kōjō: Doki Doki Panic into a Super Mario Bros. game for the international release. After its release, the game became a commercial success, and eventually the game became well received enough that it was also released in Japan. Many enemies first introduced in Super Mario Bros. 2 include Bomb-ombs, Pokeys, Shy Guys, and more.

Contents

  • 1 Development
  • 2 Story
  • 3 Gameplay
  • 4 Appearances
  • 5 References to other games
  • 6 References in later media
  • 7 Trivia

Development[]

Super Mario Bros. 2 started out as a prototype Mario-style platform game developed by Kensuke Tanabe, a developer for Nintendo. The prototype game emphasized vertically scrolling levels and throwing blocks. It was originally intended to be a two player co-op game, allowing players to toss each other around. However, the technical limitations of the NES system made it difficult to produce a polished game with these elements. It was decided to add more Mario-like elements, such as horizontal levels (although many vertically oriented levels were retained in the final project). Some time later, the Fuji Television Company requested that Nintendo create a video game using Yume Kojo mascots, and Tanabe developed the prototype into Yume Kōjō: Doki Doki Panic, which became one of the best-selling games for the Famicom Disk System.

In 1987, Nintendo of America got its first look at the Japanese version of Super Mario Bros. 2. Nintendo of America believed that Super Mario Bros. 2, which was a slightly altered version of the first Super Mario Bros. game with an increased difficulty level, would not be a commercial success in the United States and elsewhere in the world. To deal with this, Nintendo took the finished Yume Kōjō: Doki Doki Panic and reverted the licensing changes to once again feature Mario and his friends as playable characters. The game would later be released in Japan under the name Super Mario USA in 1992.

Story[]

Story from the Instruction Booklet

One night, Mario had a strange dream. He found himself climbing a long staircase leading up to a mysterious door. Opening the door, Mario's eyes fell upon an incredible world unlike anything he'd ever seen. A quiet voice spoke to Mario, saying,

"Welcome to Subcon, the land of dreams. Our once-beautiful world now suffers at the hands of the evil Wart. Please help us! Only you can free us from his tyranny. Oh, and remember one thing: Wart hates vegetables."

However, before Mario could figure out what was happening, he suddenly awoke on his bed and realized it was all a dream. The next day, while heading out to a picnic with his friends Luigi, Princess Toadstool, andToad, Mario told the tale of his strange dream. Hearing this was quite a shock to his friends, who all had the very same dream the night before.

Upon arriving at their picnic spot, the group noticed a small cave. Inside was a long staircase that led up to a door. At the top, the four friends opened the door and stood shocked by what they saw. It was Subcon-the world of their dreams!

Mario discovers that Subcon has been taken over by Wart and that the events of his dream are true. Mario and co. are now on a quest to defeat Wart and restore peace to the dream world. At the end of the game, Mario, Luigi, Toadstool, and Toad are seen being chanted on by the inhabitants of Subcon, who are carrying Wart across the room. Mario then wakes up and wonders if the events were true or just a dream. He then continues sleeping and the game ends.

In-Game Story

When Mario opened a door after climbing a long stair in his dream, another world

spread out before him and he heard a (faint) voice call for help to be freed from a spell.

After awakening, Mario went to a cave nearby and to his surprise he saw exactly what

he saw in his dream....

Gameplay[]

Super Mario Bros. 2 (1)

Since the game is based on Yume Kojo: Doki Doki Panic, it has little in common with the original Super Mario Bros. For example, in order to defeat enemies, the player needs to pluck blades of grass to receive items (such as vegetables), and then throw the vegetables at them. It is also possible to defeat enemies by jumping on them, picking them up, and then throwing them into other enemies. There are a few elements in common with its predecessor, however, such as the appearance of the Health Mushroom and Starman, although the former has a different function. Additionally, there are no power-ups in the game that grant the player additional abilities in the Super form, such as the ability to shoot fireballs, making Super Mario Bros. 2 one of the only 2D Super Mario titles to not have additional forms after the Super form.

At the beginning of each level, the player can choose between the playable characters: Mario, Luigi, Toad, and Princess Toadstool. All four characters have different powers and statistics. When entering the next level or losing a life, players can select a different character.

At the end of most levels of the game, the player fights Birdo. The player has to jump on the eggs that Birdo spits, grab them, and throw them back, hitting Birdo three times to gain a crystal which opens the Mask Gate at the end of the level. There are several colors of Birdos: pink, which only spits eggs; red, which spits eggs and fireballs; and green, which only spits fireballs. For the green Birdos, there are Mushroom Blocks nearby for the player to use instead.

There are seven worlds in this game. The first six has three levels apiece, and the seventh has two. At the end of each world, the player encounters one boss. Mouser is encountered at the end of World 1, Tryclyde in World 2, Mouser again in World 3, Fryguy in World 4, Clawgrip in World 5, Tryclyde again in World 6, and Wart himself in World 7.

Defeated enemies and Birdo can re-spawn if the player runs one screen away from the area where they normally appear and return, which may allow the player to defeat the enemies again in order to regain health if necessary.

Appearances[]

By type

CharactersCreatures and EnemiesItemsEventsLocations
Organizations and titlesSentient speciesVehicles and vesselsObjects and technologyMiscellanea

Characters

Creatures and Enemies

Items

Events

  • Old Mushroom Kingdom Era
    • Middle Era of the Old Mushroom Kingdom
      • Manderon Period
        • Post-Hundred-Year Darkness Period
          • Conquest of Subcon (First mentioned) (Indirect mention only)
          • Liberation of Subcon (First appearance)
            • Battle of World 1 (First appearance)
              • Duel in World 1-3 (First appearance)
            • Battle of World 2 (First appearance)
              • Duel in World 2-3 (First appearance)
            • Battle of World 3 (First appearance)
              • Duel in World 3-3 (First appearance)
          • Battle of World 4 (First appearance)
            • Duel in World 4-3 (First appearance)
          • Battle of World 5 (First appearance)
            • Duel in World 5-3 (First appearance)
          • Battle of World 6 (First appearance)
            • Duel in World 6-3 (First appearance)
          • Battle of World 7 (First appearance)
            • Duel in World 7-2 (First appearance)

Locations

Organizations and titles

Sentient species

Vehicles and vessels

Objects and technology

Miscellanea

References to other games[]

  • Donkey Kong: Clawgrip tosses rocks in a very similar manner to the way Donkey Kong tossed barrels. Also, clawgrip frequently bangs his chest like a gorilla.
  • Donkey Kong Jr.: Sparks reappear in Super Mario Bros. 2. This makes them the only returning enemies to appear.
  • Mario Bros.: POW Blocks appear as usable items.
  • Super Mario Bros.: The Starman power-up appears in this game, as well as a remix of the overworld theme from Super Mario Bros. played in Sub-space. Also, the Super Mushroom item, which originated from this game, appears in Super Mario Bros. 2, as well as the ability to shrink once the player is down to one heart point. Also, the ability to run by holding down the B button is exclusive to the Mario series, and was not present in Doki Doki Panic. The title theme is a rearrangement of the underwater theme from this game.
  • Super Mario Bros.: The Lost Levels: Luigi being a higher jumper jumper than Mario is re-established when he replaced Mama in the game.

References in later media[]

  • Super Mario Bros. 3: Bob-ombs return here and act similarly as in Super Mario Bros. 2 Also, Mario can pick up shells or Ice Blocks to throw them. Desert, sky, and snow themes of levels and doors returned. Players can earn lives via the Spade Panel slot machine. Princess Toadstool's sprite is also reused here.

Trivia[]

  • The Mario picture that appears in the box art is a flipped and modified version of the picture that appears on the Super Mario Bros. box art.
  • If the player takes the shortest route possible, the only bosses the player needs to fight are Birdo, Tryclyde, Mask Gate, and Wart.
Super Mario games
PlatformersSuper Mario seriesSuper Mario Bros. (1985, NES) ● Super Mario Bros.: The Lost Levels (1986, FDS) ● Super Mario Bros. 2 (1988, NES) ● Super Mario Bros. 3 (1988, NES) ● Super Mario Land (1989, GB)
Donkey Kong seriesDonkey Kong (1981, arcade)
Mario Bros. seriesMario Bros. (1983, arcade) ● Mario Bros. Special (1984, computer) ● Punch Ball Mario Bros. (1984, computer)
Wrecking Crew seriesVS. Wrecking Crew (1984, VS) ● Wrecking Crew (1985, NES)
OtherMario Bros. (1983, G&W) ● Mario's Cement Factory (1983, G&W) ● Super Mario Bros. Special (1986, computer)
Sports gamesGolf seriesGolf (1984, NES)
MiscellaneousGames/other softwareMario's Bombs Away (1983, G&W) ● Pinball (1984, NES)
Super Mario Bros. 2 (2024)

FAQs

Why is Mario 2 so different? ›

Tezuka decided to develop Super Mario Bros. 2 by expanding on levels the original team had already developed. His vision for the sequel was to directly build off of the original game, offering audiences a challenge power-up rather than something entirely new.

When was Super Mario Bros. 2 released? ›

What is the plot of New Super Mario Bros. 2? ›

2. When Princess Peach is kidnapped by Bowser and the Koopalings again, it's up to Mario and Luigi to travel through 9 worlds and 85 levels to save her, with some coin-collecting along the way.

Will Wario and Waluigi be in the Mario movie 2? ›

Wario and Waluigi Aren't in Mario's Newest Movie

Bowser, King of the Koopas, and his Troopas, Princess Peach and the plumbers are all in The Super Mario Bros.

Who is Peach's boyfriend? ›

Princess Peach is the ruler of the Mushroom Kingdom. Her Boyfriend is Mario and her Ex-Boyfriend is Prince Martin. She always gets kidnap by Bowser & Bowser Jr.

What is Super Mario Bros. 2 real name? ›

Nintendo of America deemed it too difficult for its North American audience and instead released an alternative sequel, also titled Super Mario Bros. 2, in 1988. The game was renamed The Lost Levels and first released internationally in the 1993 Super Nintendo Entertainment System compilation Super Mario All-Stars.

Was Super Mario Bros. 2 good? ›

The second game in the Super Mario Bros franchise is indeed good, however, it still doesn't reach the feet of the original game. Here we have an expansion of the universe that was presented to us in Super Mario Bros (1985) and this is a very high point of the game, but overall it is a little below.

Why does Luigi look like Mario? ›

Originally developed as a palette swap of Mario with a green color scheme instead of red, Luigi has since developed a personality and style of his own.

Was Super Mario Bros. 2 successful? ›

Super Mario Bros. 2 was a resounding success, becoming the fifth-best-selling game on the NES, and was critically well-received for its design aspects and for differentiating the Super Mario series.

Who is the bad guy in Super Mario Bros. 2? ›

Although he's only appeared in cameos in recent years, Wart was the Mario franchise's second main villain, debuting in Super Mario Bros. 2. In the game, Wart is a conqueror that wants to take over the realm of dreams, with the events of Super Mario Bros.

Is Yoshi in the new Mario movie? ›

Though we don't get a green Yoshi in a major role in the film, we do get a quick glimpse of some other-colored Yoshis in the flick — and one dinosaur-sized hint of what's to come during a post-credits scene.

Can you be Luigi in New Super Mario Bros. 2? ›

You must first beat the game normally; you don't have to beat any Special Worlds or collect a certain number of Coins -- just beat the game. On the file select screen, press and hold L and R before choosing. This will allow you to play as Luigi in single player mode!

Did they ever make a Super Mario Bros 2 movie? ›

Movie 2 is officially confirmed, though Nintendo and Illumination aren't necessarily describing it as a sequel. The next Super Mario Bros. movie is slated to release on April 3, 2026.

Does Super Mario Bros 2 have Bowser? ›

This is one few Mario games that Bowser doesn't appear in.

Did they make a Super Mario Bros 2? ›

2 is a platform game developed and published by Nintendo for the Nintendo Entertainment System. It was first released in North America in September 1988 and in the PAL region in 1989.

Will there be a Super Mario Party 2? ›

Super Mario Party 2 is a 2023 party game and the sequel to Super Mario Party, it also serves as a remaster of Mario Party 2. And is the first Mario Party game to feature guest characters.

Will there be a Mario movie 3? ›

In celebration of Mario Day 2024, Nintendo and Illumination have announced that a new Super Mario Bros. Movie is officially in development and will be released on April 3, 2026.

Who is Luigi's girlfriend? ›

In other media. Daisy is one of the main characters of 1993's Super Mario Bros. film, loosely based on the games, portrayed by Samantha Mathis. She is a student of archaeology at New York University with whom Luigi falls in love.

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