Monsters (2024)


This page contains general info regarding monsters; for info specifically about their unique descriptions and abilities, just click the image of the monster you want to know more about

Contents

  • 1 Costs
  • 2 Mechanics
  • 3 Star Bonus
  • 4 Common Monsters
  • 5 Rare Monsters
  • 6 Epic Monsters
  • 7 Legendary Monsters
  • 8 Special Monsters
  • 9 Mythical Monster
  • 10 Pirate Cats

Costs[]

Most monsters, including all common and rare, most epic and legendary monsters, Rudolph and Monke, have an initial upgrade cost of 5*(current level) gold. These are "cheap" monsters. At level 300, most of these monsters jump in price to 5,990, and each level costs 10 gold more, which can be expressed as 10 * (current level) + 2,990, with a total cost of 872,750 gold to reach level 400. Spidey, Spiky, Cappuccino, Fury, and Lightning all jump in price to 6,000, and each level costs 20 gold more. This can be expressed as 20 * (current level), with a total cost of 923,250 gold to reach level 400. These monsters follow different patterns: Speedy, Sluggy, Felina, all archangels, all mythical monsters, and every special monster except Rudolph and Monke. Sluggy and Speedy cost 22,500 gold, all mythical monsters, and Cheebs, cost 19,950,250 gold, and all others cost 39,900,500 gold. Levels 401-500 cost a total of 50,500 power stones, regardless of the prices up to level 400, but not all monsters can be leveled beyond 400. The newly added Pirate Cats have their own "rarity": Pirate. They are unlocked by progressing through the "Pirate Cats vs Queen Mela" campaign, after which they can be summoned, for higher star ranks, through any of the 3 regular summoning methods. These cats, and the 3 new Mythical Monsters that were added alongside them, are the only monsters allowed in the new game mode. The Pirate Cats (and until recently, Kraken, Moby, and Siren) cost "Fish Coins", a currency dropped by enemies in said game mode, to upgrade.

Mechanics[]

All monsters have a range, rarity, and special power. Most also have an attack, speed, and damage type. A spreadsheet with almost every monster's level 1 and level 500 attack, and other information, can be found here: https://docs.google.com/spreadsheets/d/1KVyFHjB6wDUclglGUw13h_valbbUhtEF-3PLrh3OmJE/edit#gid=820722880

Star Bonus[]

Every monster can be summoned more than once. When this happens, it will make progress towards it's next Star tier. There are 9 tiers, including the starting tier.

Summons from previous tier (total summons)
BronzeSilverGold
11(unlock)4(10)7(28)
22(3)5(15)8(36)
33(6)6(21)9(45)

Common Monsters[]

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Rare Monsters[]

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Epic Monsters[]

Legendary Monsters[]

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Special Monsters[]

Mythical Monster[]

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Pirate Cats[]

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As an enthusiast deeply immersed in the world of monster gaming, let me demonstrate my expertise by delving into the intricate details of the article you provided. My familiarity with the nuances of monster types, their costs, mechanics, and unique features positions me as a reliable source for information on this intriguing subject.

Costs: The article outlines the cost structure for various monsters in the game. Most monsters, categorized from common to legendary, including special monsters like Rudolph and Monke, start with an initial upgrade cost of 5 times their current level in gold. However, at level 300, a significant price jump occurs. For "cheap" monsters, the cost increases to 5,990 gold, with subsequent levels costing an additional 10 gold each. Monsters like Spidey, Spiky, Cappuccino, Fury, and Lightning follow a different pattern, with a starting cost of 6,000 gold and an increment of 20 gold per level.

Other monsters, such as Speedy, Sluggy, Felina, archangels, mythical monsters, and special monsters (excluding Rudolph and Monke), have unique cost structures. Sluggy and Speedy cost 22,500 gold, mythical monsters and Cheebs cost 19,950,250 gold, while all other special monsters cost 39,900,500 gold. Levels 401-500 require a total of 50,500 power stones, irrespective of the costs up to level 400.

The Pirate Cats, introduced later, have their own "rarity" and are unlocked through the "Pirate Cats vs Queen Mela" campaign. They require "Fish Coins," obtained in a new game mode, for upgrades.

Mechanics: All monsters in the game are characterized by their range, rarity, and special power. Additionally, they possess attributes such as attack, speed, and damage type. For a comprehensive overview of each monster's level 1 and level 500 attack, as well as other details, a spreadsheet is provided in the article.

Star Bonus: Every monster can be summoned multiple times, progressing towards its next star tier. There are nine tiers in total, including the starting tier. The article details the number of summons required to reach each tier, starting from Bronze and advancing through Silver and Gold.

In summary, the article covers the cost structures, mechanics, and star bonuses for common, rare, epic, legendary, special, mythical monsters, and the newly introduced Pirate Cats. My in-depth knowledge and understanding of these concepts allow me to provide valuable insights into the fascinating world of monster gaming.

Monsters (2024)
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