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Gain a 0.5% chance to instantly kill a non-boss enemy. Corrupts all Lens-Maker's Glasses. | |||
Your attacks have a 0.5% (+0.5% per stack) chance to instantly kill a non-Boss enemy. Corrupts all Lens-Maker's Glasses. | |||
Rarity | Void | ||
Category | Damage | ||
Uncorrupted | ![]() ![]() ![]() Gain 10% chance for hits to 'Critically Strike', dealing double damage. Your attacks have a 10% (+10% per stack) chance to 'Critically Strike', dealing double damage. | ||
Stats | |||
Stat | Value | Stack | Add |
Kill chance | 0.5% | Linear | +0.5% |
The Lost Seer's Lenses are a void item in Risk of Rain 2, added in the Survivors of the Void expansion, and the corruption of the Lens-Maker's Glasses
Lens-Maker's Glasses
Gain 10% chance for hits to 'Critically Strike', dealing double damage.
Your attacks have a 10% (+10% per stack) chance to 'Critically Strike', dealing double damage..
Upon hitting a non-boss enemy, there is a 0.5% (+0.5% per stack) chance to instantly kill it, multiplied by the attack's proc coefficient. This chance is affected by luck.
Contents
- 1 Notes
- 2 Tips
- 3 Lore
- 4 Version History
- 5 Trivia
Notes[]
- Obtaining 200 Lost Seer's Lenses causes every hit to a non-boss to result in an instant kill.
- A non-boss enemy counts as anything without a red health bar. A "boss" should not be confused with Boss Monsters or monsters holding
Infusion
Infusion
Killing an enemy permanently increases your maximum health, up to 100.
Killing an enemy increases your health permanently by 1 (+1 per stack), up to a maximum of 100 (+100 per stack) health., which has the same red health bar, but are not designated as bosses.- Red health bars can appear for Teleporter Event bosses and Simulacrum boss waves; Lost Seer's Lenses will be ineffective against these enemies.
- Since the Lost Seer's Lenses are ineffective against boss enemies and the
Armor-Piercing Rounds
Armor-Piercing Rounds
Deal extra damage to bosses.
Deal an additional 20% damage (+20% per stack) to bosses. only work on boss enemies, Armor-Piercing Rounds can help make up the lost damage against bosses.
- When the player hits an enemy and the instant-kill roll succeeds, it adds a Void Death damage type to the attack, similar to the
Void Reaver's
Void Reaver
HP: 1900 (+570 per level)
Damage: 12 (+2.4 per level)
Class: Ranged / Self-Destruct
Speed: 6 m/s
Armor: 0 implosion, which causes instant death with a unique visual of inflicting massive damage. Because theBrilliant Behemoth
Brilliant Behemoth
All your attacks explode!
All your attacks explode in a 4m (+2.5m per stack) radius for a bonus 60% TOTAL damage to nearby enemies. inherits the damage type of the triggering hit, if the attack that activates the Behemoth succeeds the instant-kill roll, then the Behemoth's explosion will also instantly kill anything it hits.- This also allows the player to instantly kill bosses because they are also vulnerable to the instant-kill damage type. For example, by instantly killing an enemy that is sufficiently close to a boss, the Behemoth's explosion can transfer this instant-kill roll. However,
Mithrix
Mithrix
King of NothingHP: 1000 (+300 per level)
Damage: 16 (+3.2 per level)
Class: Melee / Ranged
Speed: 15 m/s
Armor: 20 andSurvivors of the Void - DLC Content
Voidling is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Voidling
Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Voidling
Diviner of the DeepHP: 2000 (+600 per level)
Damage: 15 (+3 per level)
Class: Ranged
Speed: 45 m/s
Armor: 20 are immune to Void Death effects, so this scenario does not work on them.
- This also allows the player to instantly kill bosses because they are also vulnerable to the instant-kill damage type. For example, by instantly killing an enemy that is sufficiently close to a boss, the Behemoth's explosion can transfer this instant-kill roll. However,
Tips[]
- Having
57 Leaf Clovers
57 Leaf Clover
Luck is on your side.
All random effects are rolled +1 (+1 per stack) times for a favorable outcome. can greatly improve the rate of instant killing. - Instantly killing a
Survivors of the Void - DLC Content
Gup is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Gup
Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Gup
HP: 1000 (+300 per level)
Damage: 12 (+2.4 per level)
Class: Melee
Speed: 12 m/s
Armor: 0 will prevent it from splitting intoSurvivors of the Void - DLC Content
Geep is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Geep
Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Geep
HP: 500 (+150 per level)
Damage: 6 (+2 per level)
Class: Melee
Speed: 8 m/s
Armor: 0. Other enemy on-death effects are unaffected however. - When carrying a large quantity of Lens-Maker's Glasses alongside critical-related items (e.g.
Harvester's Scythe
Harvester's Scythe
'Critical Strikes' heal you.
Gain 5% critical chance. Critical strikes heal for 8 (+4 per stack) health.), picking up the Lost Seer's Lenses may end up being detrimental.- The player can make up for lost critical chance by using the
Ocular HUD
60sOcular HUD
Gain +100% Critical Strike Chance for 8 seconds., though only while the buff is active. Bandit's
BanditThe Bandit is a high-skill combo character that can dish out devastating backstabs while weaving in and out of stealth.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Desperate OutlawBackstab
Backstab (Passive)All attacks from behind are Critical Strikes.
Survivor: Bandit andSurvivors of the Void - DLC Content
Railgunner is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Railgunner's
Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.RailgunnerThe Railgunner is a long-range, single target survivor that can instantly kill any high priority target - and from any range.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Forgotten NomadMagnetic Accelerator
Magnetic Accelerator (Passive)All Critical Strike Chance is converted into Critical Strike Damage.
Survivor: Railgunner can still consistently allow for the effects of critical-related items without needingLens-Maker's Glasses
Lens-Maker's Glasses
Gain 10% chance for hits to 'Critically Strike', dealing double damage.
Your attacks have a 10% (+10% per stack) chance to 'Critically Strike', dealing double damage., making this item more viable for them.- For Bandit, instant kills triggered by
Desperado
Desperado (Special)Slayer. Fire a revolver shot for 600% damage. Kills grant stacking tokens for 10% more Desperado damage.
Survivor: Bandit will grant aDesperado Stack
Bandit Skull (Buff)
Increase damage per stack.Gain 10% damage per stack.
(stackable) and instant kills triggered byLights Out
Lights Out (Special)Slayer. Fire a revolver shot for 600% damage. Kills reset all your cooldowns.
Survivor: Bandit will reset cooldowns
- For Bandit, instant kills triggered by
- With the exception of Railgunner, having more than 10 Lens-Maker's Glasses (100% crit chance) is often pointless, so corrupting them can be useful if the player has passed that threshold, allowing the player to get the most out of 11+ Lens-Maker's Glasses.
- The player can make up for lost critical chance by using the
Lore[]
"What does it mean to see?To a beast, it means to identify potential food and mates. To propagate, to survive. Sight is nothing more than a means to an end, is it not?To someone like me... To those who know true purpose... To see is to LIVE. To see is to spot that one little crack in the enemy's armor, to spot that smallest moment of hesitation when they rear back to strike.To see the way flesh folds once the skull gives in to your weapon.Yes, it's the little things, but seeing those things... REALLY seeing them. Ah, it fulfills you. I do hope you understand... And if not, you will eventually, if you've read this note."- Lost Journal, recovered from Petrichor V
Version History[]
- (Undocumented) Added New Item: Lost Seer's Lenses
Trivia[]
- The effect animation and sound are similar to those of
Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Void Barnacle
HP: 225 (+68 per level)
Damage: 6 (+1.2 per level)
Class: Ranged
Speed: 0 m/s
Armor: 0Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Void Devastator
Destroyer of WorldsHP: 2800 (+840 per level)
Damage: 12 (+2.4 per level)
Class: Ranged / Self-Destruct
Speed: 8 m/s
Armor: 20Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Void Jailer
HP: 2200 (+660 per level)
Damage: 14 (+2.8 per level)
Class: Ranged / Self-Destruct
Speed: 7 m/s
Armor: 0Void Reaver
HP: 1900 (+570 per level)
Damage: 12 (+2.4 per level)
Class: Ranged / Self-Destruct
Speed: 6 m/s
Armor: 0 Void implosions, that also display instant-kill.
Items |
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Common |
![]() ![]() ![]() Deal extra damage to bosses. Deal an additional 20% damage (+20% per stack) to bosses. • ![]() ![]() ![]() Add an extra charge of your Secondary skill. Add +1 (+1 per stack) charge of your Secondary skill. • ![]() ![]() ![]() Gain 25 max health. Increases maximum health by 25 (+25 per stack). • ![]() ![]() ![]() Activating an interactable launches fireworks at nearby enemies. Activating an interactable launches 8 (+4 per stack) fireworks that deal 300% base damage. • ![]() ![]() ![]() Heal all nearby allies after standing still for 1 second. After standing still for 1 second, create a zone that heals for 4.5% (+2.25% per stack) of your health every second to all allies within 3m (+1.5m per stack). • ![]() ![]() ![]() Rapidly heal outside of danger. Increases base health regeneration by +3 hp/s (+3 hp/s per stack) while outside of combat. • ![]() ![]() ![]() Deal bonus damage to enemies above 90% health. Deal +75% (+75% per stack) damage to enemies above 90% health. • ![]() ![]() ![]() ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Delicate Watch Deal bonus damage. Breaks at low health. Increase damage by 20% (+20% per stack). Taking damage to below 25% health breaks this item. • ![]() ![]() ![]() Increase sprint speed by +25%. Sprint speed is improved by 25% (+25% per stack). • ![]() ![]() ![]() Deal bonus damage to nearby enemies. Increase damage to enemies within 13m by 20% (+20% per stack). • ![]() ![]() ![]() Killing an enemy ignites other nearby enemies. Killing an enemy ignites all enemies within 12m (+4m per stack) for 150% base damage. Additionally, enemies burn for 150% (+75% per stack) base damage. • ![]() ![]() ![]() Does nothing. Prioritized when used with 3D Printers. • ![]() ![]() ![]() Gain 10% chance for hits to 'Critically Strike', dealing double damage. Your attacks have a 10% (+10% per stack) chance to 'Critically Strike', dealing double damage. • ![]() ![]() ![]() Receive a delayed heal after taking damage. 2 seconds after getting hurt, heal for 20 plus an additional 5% (+5% per stack) of maximum health. • ![]() ![]() ![]() ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Mocha Slightly increase attack speed and movement speed. Increases attack speed by 7.5% (+7.5 per stack) and movement speed by 7% (+7% per stack). • ![]() ![]() ![]() Drop a healing orb on kill. Killing an enemy spawns a healing orb that heals for 8 plus an additional 2% (+2% per stack) of maximum health. • ![]() ![]() ![]() ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Oddly-shaped Opal Reduce damage the first time you are hit. Increase armor by 100 (+100 per stack) while out of danger. • ![]() ![]() ![]() Increase movement speed. Increases movement speed by 14% (+14% per stack). • ![]() ![]() ![]() Gain a recharging shield. Gain a shield equal to 8% (+8% per stack) of your maximum health. Recharges outside of danger. • ![]() ![]() ![]() ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Power Elixir Receive an instant heal at low health. Consumed on use. Taking damage to below 25% health consumes this item, healing you for 75% of maximum health. • ![]() ![]() ![]() Receive flat damage reduction from all attacks. Reduce all incoming damage by 5 (+5 per stack). Cannot be reduced below 1. • ![]() ![]() ![]() ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Roll of Pennies Gain gold on taking damage. Gain 3 (+3 per stack) gold on taking damage from an enemy. Scales over time. • ![]() ![]() ![]() Gain access to a Rusty Lockbox that contains a powerful item. A hidden cache containing an item (80%/20%) will appear in a random location on each stage. Opening the cache consumes this item. • ![]() ![]() ![]() Increase attack speed. Increases attack speed by 15% (+15% per stack). • ![]() ![]() ![]() Chance on hit to attach a bomb to enemies. 5% (+5% per stack) chance on hit to attach a bomb to an enemy, detonating for 180% TOTAL damage. • ![]() ![]() ![]() Chance to stun on hit. 5% (+5% on stack) chance on hit to stun enemies for 2 seconds. • ![]() ![]() ![]() Gain a temporary barrier on kill. Gain a temporary barrier on kill for 15 health (+15 per stack). • ![]() ![]() ![]() Chance to block incoming damage. 15% (+15% per stack) chance to block incoming damage. Unaffected by luck. • ![]() ![]() ![]() Gain +10% chance to bleed enemies on hit. 10% (+10% per stack) chance to bleed an enemy for 240% base damage. • ![]() ![]() ![]() Drop a Warbanner on level up or starting the Teleporter event. Grants allies attack and movement speed. On level up or starting the Teleporter event, drop a banner that strengthens all allies within 16m (+8m per stack). Raise attack and movement speed by 30%. |
Uncommon |
![]() ![]() ![]() Chance to fire a missile. 10% chance to fire a missile that deals 300% (+300% per stack) TOTAL damage. • ![]() ![]() ![]() Chance on kill to drop an ammo pack that resets all skill cooldowns. 18% (+10% per stack) chance on kill to drop an ammo pack that resets all skill cooldowns. • ![]() ![]() ![]() Enter a frenzy after killing 4 enemies in quick succession. Killing 4 enemies within 1 second sends you into a frenzy for 6s (+4s per stack). Increases movement speed by 50% and attack speed by 100%. • ![]() ![]() ![]() Slow enemies on hit. Slow enemies on hit for -60% movement speed for 2s (+2s per stack). • ![]() ![]() ![]() Enemies with 4 or more debuffs are marked for death, taking bonus damage. Enemies with 4 or more debuffs are marked for death, increasing damage taken by 50% from all sources for 7 (+7 per stack) seconds. • ![]() ![]() ![]() Hold an additional equipment charge. Reduce equipment cooldown. Hold an additional equipment charge (+1 per stack). Reduce equipment cooldown by 15% (+15% per stack). • ![]() ![]() ![]() Chance on kill to drop a treasure. 4% (+4% on stack) chance on kill to drop a treasure worth $25. Scales over time. • ![]() ![]() ![]() 'Critical Strikes' heal you. Gain 5% critical chance. Critical strikes heal for 8 (+4 per stack) health. • ![]() ![]() ![]() Gain an extra jump. Gain +1 (+1 per stack) maximum jump count. • ![]() ![]() ![]() ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Hunter's Harpoon Killing an enemy gives you a burst of movement speed. Killing an enemy increases movement speed by 125%, fading over 1 (+0.5 per stack) seconds. • ![]() ![]() ![]() ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Ignition Tank Your ignite effects deal quadruple damage. Ignite effects deal +300% (+300% per stack) more damage over time. • ![]() ![]() ![]() Killing an enemy permanently increases your maximum health, up to 100. Killing an enemy increases your health permanently by 1 (+1 per stack), up to a maximum of 100 (+100 per stack) health. • ![]() ![]() ![]() Does nothing. Prioritized when used with 3D Printers. • ![]() ![]() ![]() High damage hits also blasts enemies with a runic flame tornado. Recharges over time. Hits that deal more than 400% damage also blasts enemies with a runic flame tornado, dealing 300% (+300% per stack) TOTAL damage over time. Recharges every 10 seconds. • ![]() ![]() ![]() Dealing damage heals you. Dealing damage heals you for 1 (+1 per stack) health. • ![]() ![]() ![]() Periodically release a healing nova during the Teleporter event and 'Holdout Zones' such as the Void Fields. Release a healing nova during the Teleporter event, healing all nearby allies for 50% of their maximum health. Occurs 1 (+1 per stack) times. • ![]() ![]() ![]() Instantly kill low health Elite monsters. Instantly kill Elite monsters below 13% (+13% per stack) health. • ![]() ![]() ![]() Turn invisible at low health. Falling below 25% health causes you to gain 40% movement speed and invisibility for 5s. Recharges every 30 seconds (-50% per stack). • ![]() ![]() ![]() 'Critical Strikes' increase attack speed. Stacks 3 times. Gain 5% critical chance. Critical strikes increase attack speed by 12%. Maximum cap of 36% (+24% per stack) attack speed. • ![]() ![]() ![]() Retaliate in a burst of razors on taking damage. Getting hit causes you to explode in a burst of razors, dealing 160% damage. Hits up to 5 (+2 per stack) targets in a 25m (+10m per stack) radius • ![]() ![]() ![]() Move fast out of combat. Leaving combat boosts your movement speed by 30% (+30% per stack). • ![]() ![]() ![]() ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Regenerating Scrap Prioritized when used with Uncommon 3D Printers. Usable once per stage. Does nothing. Prioritized when used with Uncommon 3D Printers. At the start of each stage, it regenerates. • ![]() ![]() ![]() Reduce incoming damage while sprinting. Increase armor by 30 (+30 per stack) while sprinting. • ![]() ![]() ![]() High damage hits also blasts enemies with runic ice. Recharges over time. Hits that deal more than 400% damage also blasts enemies with a runic ice blast, slowing them by 80% for 3s (+3s per stack) and dealing 250% (+250% per stack) TOTAL damage. Recharges every 10 seconds. • ![]() ![]() ![]() ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Shipping Request Form Get a delivery each stage that contains powerful items. A delivery containing 2 items (79%/20%/1%) will appear in a random location on each stage. (Increases rarity chances of the items per stack). • ![]() ![]() ![]() ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Shuriken Activating your Primary skill also throws a shuriken. Recharges over time. Activating your Primary skill also throws a shuriken that deals 400% (+100% per stack) base damage. You can hold up to 3 (+1 per stack) shurikens which all reload over 10 seconds. • ![]() ![]() ![]() Activating an interactable summons a Squid Turret nearby. Activating an interactable summons a Squid Turret that attacks nearby enemies at 100% (+100% per stack) attack speed. Lasts 30 seconds. • ![]() ![]() ![]() ...and his music was electric. 25% chance to fire chain lightning for 80% TOTAL damage on up to 3 (+2 per stack) targets within 20m (+2m per stack). • ![]() ![]() ![]() Activating your Equipment gives you a burst of attack speed. Activating your Equipment gives you +70% attack speed for 8s (+4s per stack). • ![]() ![]() ![]() Jumping while sprinting boosts you forward. Jumping while sprinting boosts you forward by 10m (+10m per stack). • ![]() ![]() ![]() Detonate enemies on kill. On killing an enemy, spawn a lava pillar in a 12m (+2.4m per stack) radius for 350% (+280% per stack) base damage. |
Legendary |
![]() ![]() ![]() Luck is on your side. All random effects are rolled +1 (+1 per stack) times for a favorable outcome. • ![]() ![]() ![]() Healing past full grants you a temporary barrier. Healing past full grants you a temporary barrier for 50% (+50% per stack) of the amount you healed. • ![]() ![]() ![]() Reduces cooldowns for your skills. Reduce skill cooldowns by 25% (+25% per stack). • ![]() ![]() ![]() ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Ben's Raincoat Prevent debuffs, instead gaining a temporary barrier. Recharges over time. Prevents 1 (+1 per stack) debuff and instead grants a temporary barrier for 10% of maximum health. Recharges every 5 seconds. • ![]() ![]() ![]() ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Bottled Chaos Activating your Equipment triggers an additional, random Equipment effect. Trigger a random equipment effect 1 (+1 per stack) time(s). • ![]() ![]() ![]() Skills have NO cooldowns for a short period after killing an elite. Upon killing an elite monster, enter a frenzy for 4s (+4s per stack) where skills have 0.5s cooldowns. • ![]() ![]() ![]() All your attacks explode! All your attacks explode in a 4m (+2.5m per stack) radius for a bonus 60% TOTAL damage to nearby enemies. • ![]() ![]() ![]() Killing an enemy releases homing daggers. Killing an enemy fires out 3 homing daggers that deal 150% (+150% per stack) base damage. • ![]() ![]() ![]() Shoot down nearby projectiles. Recharge rate scales with attack speed. Shoot down 1 (+1 per stack) projectiles within 20m every 0.5 seconds. Recharge rate scales with attack speed. • ![]() ![]() ![]() Cheat death. Consumed on use. Upon death, this item will be consumed and you will return to life with 3 seconds of invulnerability. • ![]() ![]() ![]() Killing enemies surrounds you with an ice storm. Killing an enemy surrounds you with an ice storm that deals 1200% damage per second and slows enemies by 80% for 1.5s. The storm grows with every kill, increasing its radius by 2m. Stacks up to 18m (+12m per stack). • ![]() ![]() ![]() Increase jump height. Hold 'Interact' to slam down to the ground. Increase jump height. Creates a 5m-100m radius kinetic explosion on hitting the ground, dealing 1000%-10000% base damage that scales up with fall distance. Recharges in 10 (-50% per stack) seconds. • ![]() ![]() ![]() Chance on killing an enemy to summon a ghost. Killing enemies has a 7% chance to spawn a ghost of the killed enemy with 1500% damage. Lasts 30s (+30s per stack). • ![]() ![]() ![]() Add 2 extra charges of your Utility skill. Reduce Utility skill cooldown. Add +2 (+2 per stack) charges of your Utility skill. Reduces Utility skill cooldown by 33%. • ![]() ![]() ![]() Plant a healing fruit on kill. On kill, plant a healing fruit seed that grows into a plant after 5 seconds. The plant heals for 5% of maximum health every 0.5 second to all allies within 10m (+5.0m per stack). Lasts 10 seconds. •![]() ![]() ![]() Does nothing. Prioritized when used with 3D Printers. • ![]() ![]() ![]() ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Laser Scope Your 'Critical Strikes' deal an additional 100% damage. Critical Strikes deal an additional 100% damage (+100% per stack). • ![]() ![]() ![]() Fire haunting skulls when healed. Store 100% (+100% per stack) of healing as Soul Energy. After your Soul Energy reaches 10% of your maximum health, fire a skull that deals 250% of your Soul Energy as damage. • ![]() ![]() ![]() ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Pocket I.C.B.M. All Missile items deal more damage and fire an additional two missiles. All missile items and equipment fire an additional 2 missiles. Increase missile damage by 0% (+50% per stack) • ![]() ![]() ![]() Double the strength of healing. Heal +100% (+100% per stack) more. • ![]() ![]() ![]() Obtain a Resonance Disc charged by killing enemies. Fires automatically when fully charged. Killing 4 enemies in 7 seconds charges the Resonance Disc. The disc launches itself toward a target for 300% base damage (+300% per stack), piercing all enemies it doesn't kill, and then explodes for 1000% base damage (+1000% per stack). Returns to the user, striking all enemies along the way for 300% base damage (+300% per stack). • ![]() ![]() ![]() Chance to hook all nearby enemies. 20% (+20% per stack) chance on hit to fire homing hooks at up to 10 (+5 per stack) enemies for 100% TOTAL damage. • ![]() ![]() ![]() Reduce the armor of enemies after repeatedly striking them. After hitting an enemy 5 times, reduce their armor by 60 for 8 (+8 per stack) seconds. • ![]() ![]() ![]() Kills reduce equipment cooldown. Kills reduce equipment cooldown by 4s (+2s per stack). • ![]() ![]() ![]() ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Spare Drone Parts Your drones fire faster, have less cooldowns, shoot missiles, and gain a bonus chaingun. Gain Col. Droneman. Drones gain +50% (+50% per stack) attack speed and cooldown reduction. Drones gain 10% chance to fire a missile on hit, dealing 300% TOTAL damage. Drones gain an automatic chain gun that deals 6x100% damage, bouncing to 2 enemies. • ![]() ![]() ![]() ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Symbiotic Scorpion Permanently reduce armor on hit. 100% chance on hit to reduce armor by 2 (+2 per stack) permanently. • ![]() ![]() ![]() Shock all nearby enemies every 10 seconds. Fire out lightning that hits 3 (+2 per stack) enemies for 200% base damage every 0.5s. The Tesla Coil switches off every 10 seconds. • ![]() ![]() ![]() Temporarily steal the power of slain elites. Gain the power of any killed elite monster for 8s (+5s per stack). |
Boss |
![]() ![]() ![]() A stone shard with immense power. • ![]() ![]() ![]() Chance on hit to call down a lightning strike. 10% chance on hit to down a lightning strike, dealing 500% (+500% per stack) damage. • ![]() ![]() ![]() ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Defense Nucleus Summon an Alpha Construct on killing an elite. Killing elite monsters spawns an Alpha Construct with bonus 300% damage and 300% health. Limited to 4 (+4 per stack). • ![]() ![]() ![]() Recruit a pair of Solus Probes that gain power with more allies. Every 30 seconds, summon two Solus Probes that gain +100% (+100% per stack) damage per ally on your team. • ![]() ![]() ![]() Fire an electric nova at low health. Falling below 25% health causes you to explode, dealing 6000% base damage. Recharges every 30 / (2 +1 per stack) seconds . • ![]() ![]() ![]() Summon Aurelionite during the Teleporter event. Summon Aurelionite during the teleporter event. It has 100% (+50% per stack) damage and 100% (+100% per stack) health. • ![]() ![]() ![]() Increase ALL of your stats. Increases ALL stats by 10% (+10% per stack). • ![]() ![]() ![]() Does nothing. Prioritized when used with 3D Printers. • ![]() ![]() ![]() Fire tracking wisps while sprinting. Fire a tracking wisp for 300% (+300% per stack) damage. Fires every 1.6 seconds while sprinting. Fire rate increases with movement speed. • ![]() ![]() ![]() Siphon health from nearby enemies while in combat. While in combat, the nearest 1 (+1 per stack) enemies to you within 13m will be 'tethered' to you, dealing 100% damage per second, applying tar, and healing you for 100% of the damage dealt. • ![]() ![]() ![]() Chance on hit to fire magma balls. 10% chance on hit to call forth 3 magma balls from an enemy, dealing 300% (+300% per stack) damage each. • ![]() ![]() ![]() Increase your maximum health. Increases maximum health by 10% (+10% per stack). • ![]() ![]() ![]() Receive flat healing when attacked. Heal from incoming damage for 15 (+15 per stack). • ![]() ![]() ![]() Recruit a Beetle Guard. Every 30 seconds, summon a Beetle Guard with bonus 300% damage and 100% health. Can have up to 1 (+1 per stack) Guards at a time. • ![]() ![]() ![]() Critical strikes always bleed enemies. Bleeding enemies now explode. Gain 5% critical chance. Critical Strikes bleed enemies for 240% base damage. Bleeding enemies explode on death for 400% (+400% per stack) damage, plus an additional 15% (+15% per stack) of their maximum health. • ![]() ![]() ![]() Boosts health and regeneration. Increase maximum health by 40 (+40 per stack) and base health regeneration by +1.6 hp/s (+1.6 hp/s per stack). |
Lunar |
![]() ![]() ![]() Seems to do nothing... but... • ![]() ![]() ![]() Gain gold on hit... BUT surrender gold on getting hit. 30% chance on hit to gain 2 (+2 per stack) gold. Scales over time. Lose gold on taking damage equal to 100% (+100% per stack) of the maximum health percentage you lost. •![]() ![]() ![]() Double your healing... BUT it's applied over time. Heal +100% (+100% per stack) more. All healing is applied over time. Can heal for a maximum of 10% (-50% per stack) of your health per second. • ![]() ![]() ![]() Using a Shrine summons enemies nearby. Using a Shrine summons enemies (stronger per stack) nearby. Scales over time. • ![]() ![]() ![]() ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Egocentrism Gain multiple orbiting bombs. Every minute, assimilate another item into Egocentrism. Every 3 (-50% per stack) seconds, gain an orbiting bomb that detonates on impact for 360% damage, up to a maximum of 3 bombs (+1 per stack). Every 60 seconds, a random item is converted into this item. • ![]() ![]() ![]() Replace your Special Skill with 'Ruin'. Replace your Special Skill with Ruin. Dealing damage adds a stack of Ruin for 10 (+10 per stack) seconds. Activating the skill detonates all Ruin stacks at unlimited range, dealing 300% damage plus 120% damage per stack of Ruin. Recharges after 8 (+8 per stack) seconds. •![]() ![]() ![]() ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Eulogy Zero Items and equipment have a small chance to transform into a Lunar item instead. Items have a 5% (+5% per stack) chance to become a Lunar item instead. • ![]() ![]() ![]() Increase the speed of Teleporter charging... BUT reduce the size of the zone. Teleporters charge 30% (+30% per stack) faster, but the size of the Teleporter zone is 50% (-50% per stack) smaller. • ![]() ![]() ![]() Dramatically reduce Equipment cooldown... BUT it automatically activates. Reduce Equipment cooldown by 50% (+15% per stack). Forces your Equipment to activate whenever it is off cooldown. • ![]() ![]() ![]() Replace your Secondary Skill with 'Slicing Maelstrom'. Replace your Secondary Skill with Slicing Maelstrom. Charge up a projectile that deals 875% damage per second to nearby enemies, exploding after 3 seconds to deal 700% damage and root enemies for 3 (+3 per stack) seconds. Recharges after 5 (+5 per stack) seconds. •![]() ![]() ![]() ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Light Flux Pauldron Halve your cooldowns.. BUT halve your attack speed. Decrease skill cooldowns by 50% (+50% per stack). Decrease attack speed by 50% (+50% per stack). • ![]() ![]() ![]() Randomly create a Ward of Power. ALL characters deal bonus damage while in the Ward. Creates a Ward of Power in a random location nearby that buffs both enemies and allies within 16m (+50% per stack), causing them to deal +50% damage. • ![]() ![]() ![]() Reduce your skill cooldowns by 2 seconds. You are unlucky. All skill cooldowns are reduced by 2 (+1 per stack) seconds. All random effects are rolled +1 (+1 per stack) times for an unfavorable outcome. • ![]() ![]() ![]() Double your damage... BUT halve your health. Increase base damage by 100% (+100% per stack). Reduce maximum health by 50% (+50% per stack). • ![]() ![]() ![]() ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Stone Flux Pauldron Double your health... BUT halve your speed. Increase max health by 100% (+100% per stack). Reduce movement speed by 50% (+50% per stack). • ![]() ![]() ![]() Replace your Utility Skill with 'Shadowfade'. Replace your Utility Skill with Shadowfade. Fade away, becoming intangible and gaining +30% movement speed. Heal for 18.2% (+18.2% per stack) of your maximum health. Lasts 3 (+3 per stack) seconds. •![]() ![]() ![]() Convert all your health into shield. Increase maximum health. Convert all but 1 health into regenerating shields. Gain 50% (+25% per stack) maximum health. • ![]() ![]() ![]() Replace your Primary Skill with 'Hungering Gaze'. Replace your Primary Skill with Hungering Gaze. Fire a flurry of tracking shards that detonate after a delay, dealing 120% base damage. Hold up to 12 charges (+12 per stack) that reload after 2 seconds (+2 per stack). |
Void |
![]() ![]() ![]() ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Benthic Bloom Upgrades your items at the start of each stage. Corrupts all 57 Leaf Clovers. Upgrades 3 (+3 per stack) random items to items of the next higher rarity at the start of each stage. Corrupts all 57 Leaf Clovers. • ![]() ![]() ![]() ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Encrusted Key Gain access to an Encrusted Cache that contains a void item. Corrupts all Rusted Keys. A hidden cache containing an item (60%/30%/10%) will appear in a random location on each stage. Opening the cache consumes this item. Corrupts all Rusted Keys. • ![]() ![]() ![]() ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Lost Seer's Lenses Gain a 0.5% chance to instantly kill a non-boss enemy. Corrupts all Lens-Maker's Glasses. Your attacks have a 0.5% (+0.5% per stack) chance to instantly kill a non-Boss enemy. Corrupts all Lens-Maker's Glasses. • ![]() ![]() ![]() ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Lysate Cell Add an extra charge of your Special skill. Corrupts all Fuel Cells. Add +1 (+1 per stack) charge of your Special skill. Reduces Special skill cooldown by 33%. Corrupts all Fuel Cells. • ![]() ![]() ![]() ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Needletick Chance to collapse enemies on hit. Corrupts all Tri-Tip Daggers. 10% (+10% per stack) chance to collapse an enemy for 400% base damage. Corrupts all Tri-Tip Daggers. • ![]() ![]() ![]() ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Newly Hatched Zoea Periodically recruit allies from the Void. Corrupts all yellow items. Every 60 (-50% per stack) seconds, gain a random Void ally. Can have up to 1 (+1 per stack) allies at a time. Corrupts all yellow items. • ![]() ![]() ![]() ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Plasma Shrimp While you have shield, fire missiles on every hit. Corrupts all AtG Missile Mk. 1s. Gain a shield equal to 10% of your maximum health. While you have a shield, hitting an enemy fires a missile that deals 40% (+40% per stack) TOTAL damage. Corrupts all AtG Missile Mk. 1s. • ![]() ![]() ![]() ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Pluripotent Larva Get a corrupted extra life. Consumed on use. Corrupts all Dio's Best Friends. Upon death, this item will be consumed and you will return to life with 3 seconds of invulnerability, and all of your items that can be corrupted will be. Corrupts all Dio's Best Friends. • ![]() ![]() ![]() ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Polylute Chance to repeatedly strike a single enemy with lightning. Corrupts all Ukuleles. 25% chance to fire lightning for 60% TOTAL damage up to 3 (+3 per stack) times. Corrupts all Ukuleles. • ![]() ![]() ![]() ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Safer Spaces Block the next source of damage. Corrupts all Tougher Times. Blocks incoming damage once. Recharges after 15 seconds (-10% per stack) Corrupts all Tougher Times. • ![]() ![]() ![]() ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Singularity Band High damage hits also create unstable black holes. Recharges over time. Corrupts all Runald's and Kjaro's Bands. Hits that deal more than 400% damage also fire a black hole that draws enemies within 15m into its center. Lasts 5 seconds before collapsing, dealing 100% (+100% per stack) TOTAL damage. Recharges every 20 seconds. Corrupts all Runald's and Kjaro's Bands. • ![]() ![]() ![]() ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Tentabauble Chance to root enemies on hit. Corrupts all Chronobaubles. 5% (+5% per stack) chance on hit to root enemies for 1s (+1s per stack). Corrupts all Chronobaubles. • ![]() ![]() ![]() ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Voidsent Flame Full health enemies also detonate on hit. Corrupts all Will-o'-the-wisps. Upon hitting an enemy at full health, spawn a lava pillar in a 12m (+2.4m per stack) radius for 260% (+156% per stack) base damage. Corrupts all Will-o'-the-wisps. • ![]() ![]() ![]() ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Weeping Fungus Heal while sprinting. Corrupts all Bustling Fungi. Heals for 2% (+2% per stack) of your health every second while sprinting. Corrupts all Bustling Fungi. |
Consumed |
![]() ![]() ![]() ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Delicate Watch (Broken) ...well, it's still right twice a day. • ![]() ![]() ![]() A spent item with no remaining power. • ![]() ![]() ![]() ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Empty Bottle An empty container for an Elixir. Does nothing. • ![]() ![]() ![]() ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Pluripotent Larva (Consumed) A spent item with no remaining power. • ![]() ![]() ![]() ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Regenerating Scrap (Consumed) At the start of each stage, it transforms into Regenerating Scrap. |
Risk of Rain 2 Wiki |
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Main |
Artifacts • Challenges • Chests • Difficulty • Drones • Equipment • Interactables • Items • Item Stacking • Lore • Mechanics • Monsters • Newt Altars • Prismatic Trial • Shrines • Status Effects |
Survivors |
![]() ![]() Class: Melee / Ranged HP: 160 (+48 per level) Damage: 15 (+3 per level) Armor: 20 Umbra: Test Subject • ![]() ![]() Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Herald of the House Beyond • ![]() ![]() Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Desperate Outlaw • ![]() ![]() Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Tired Veteran • ![]() ![]() Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Cornered Gunslinger • ![]() ![]() Class: Ranged HP: 130 (+39 per level) Damage: 14 (+2.8 per level) Armor: 0 Umbra: Fortification Expert • ![]() ![]() Class: Ranged HP: 440 (+132 per level) Damage: 18 (+3.6 per level) Armor: 0 Umbra: Unorthodoxy Risen • ![]() ![]() Class: Ranged HP: 90 (+27 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Judge, Jury, Executioner • ![]() ![]() Class: Melee HP: 160 (+48 per level) Damage: 12 (+2.4 per level) Armor: 20 Umbra: Bionic Powerhouse • ![]() ![]() Class: Melee HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 20 Umbra: Hired Blade • ![]() ![]() Class: Melee / Ranged HP: 200 (+60 per level) Damage: 11 (+2.2 per level) Armor: 12 Umbra: Right Tool for the Wrong Job • ![]() ![]() Railgunner is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. ![]() ![]() ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.RailgunnerThe Railgunner is a long-range, single target survivor that can instantly kill any high priority target - and from any range. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Forgotten Nomad • ![]() ![]() Class: Ranged HP: 130 (+39 per level) Damage: 12 (+2.4 per level) Armor: 20 Umbra: Symbiotes • ![]() ![]() Void Fiend is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. ![]() ![]() ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void FiendThe Void Fiend is a corrupted survivor that fluctuates between a controlled and corrupted form, each with different strengths and weaknesses. Managing this curse has become its fate. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Corrupted Amnesiac |
Environments |
Abandoned Aqueduct![]() Origin of Tar You dream of sand beneath your feet. Massive skeletons and pools of tar are littered around, and a towering aqueduct pouring down tar dominates the area. • Abyssal Depths![]() Tectonic Relics You dream of fire. A hellfire-forged zone of blazing heat, the Abyssal Depths are believed to be a continuation and adaptation of the Magma Barracks from Risk of Rain. •![]() ![]() Aphelian Sanctuary is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Aphelian Sanctuary ![]() ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Aphelian Sanctuary (Stage 2) Cleansing Center You dream of clarity. • Commencement ![]() Moon of Petrichor V You dream of glass and dirt. Large domain located above the shattered breach of ![]() Ground Zero You dream of waves, crashing on cliffsides. Spires of earth jut through the fog and unknown avian creatures circle far peaks guarding their broods. • Rallypoint Delta![]() 'Contact Light' Survivor Camp You dream of quiet snowfall. Rallypoint Delta is the remains of a makeshift camp constructed by a group of scattered crew members from the UES Contact Light, somewhere in the frigid tundra of Petrichor V. • Scorched Acres![]() Wisp Installation You dream of wind, blowing through trees. Large, circular platforms make up the majority of the stage, and embers float through the air. •![]() ![]() Siphoned Forest is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Siphoned Forest ![]() ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Siphoned Forest (Stage 1) Ground Zero You dream of fire and ice. The map is blanketed in a layer of snow, with large trees surrounded by platforms spanning multiple levels. • Siren's Call![]() Ship Graveyard You dream of wind. • Sky Meadow ![]() Sprite Fields You dream of serenity. • ![]() ![]() Sulfur Pools is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Sulfur Pools ![]() ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Sulfur Pools (Stage 3) Pungent Spring You dream of brimstone. Tiered lakes of shallow sulfur pools. Arcing bridges and underground caves connect the map together. • Sundered Grove![]() Dormant Locus You dream of violent growth. Ancient flora has risen up to reclaim this once sacred refuge. Mazes of roots and overgrown fungus have twisted the landscape, leaving only ruins. • Titanic Plains![]() Ground Zero You dream of rolling hills. Gigantic stone arches bracket the skyline, while the main play-field overlooks a vast fractured tectonic lowland. • Wetland Aspect![]() Rehabilitation Zone You dream of twisting roots. Full of ruined stone structures and swampy areas filled with water. |
Hidden Realms |
A Moment, Fractured![]() Hidden Realm: A Moment, Fractured Multiple floating islands in a void, with sharp blue crystals embedded in them. The Obelisk can be found on top of the last island. • A Moment, Whole ![]() Hidden Realm: A Moment, Whole A bleak and desolate realm. The refuge of the ![]() ![]() ![]() King of NothingHP: 1000 (+300 per level) Damage: 16 (+3.2 per level) Class: Melee / Ranged Speed: 15 m/s Armor: 20 vengeance and destruction. • Bazaar Between Time ![]() Hidden Realm: Bazaar Between Time This stage serves as the shop in Risk of Rain 2. Players can purchase various Items with Lunar Coins or exchange items for higher-rarity ones in two crucibles. • Bulwark's Ambry ![]() Hidden Realm: Bulwark's Ambry The area consists of block-shaped platforms, with the Artifact Reliquary in the center. • Gilded Coast ![]() Hidden Realm: Gilded Coast You dream of wealth. This area is where the player fights the boss Aurelionite, the Titanic Goldweaver. •![]() ![]() The Planetarium is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. The Planetarium ![]() ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.The Planetarium (Final) Cell V The Planetarium is an area somewhere within the Void, housing a collection of planets detained by the Void's denizens. It is inhabited primarily by the Voidling, the guard of the Planetarium or potentially the controller of the Void itself. • Void Fields ![]() Cosmic Prison Hidden Realm accessible only through the Bazaar Between Time. Until the cell is stabilized, the Void Fields will constantly "suffocate" the player for a small percentage of their current health. • ![]() ![]() Void Locus is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Void Locus ![]() ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void Locus (Hidden Realm) Cell IIIVIIIIIILVIIIVLVILIVLLLVVVILIVLI You dream of potential. The Void Locus contains many Void Potentials and Cradles in place of chests, and is inhabited by Void monsters. |
Expansions |
![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Survivors of the Void |
Alternate Game Modes |
Eclipse • Prismatic Trials • ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Simulacrum |
Mechanics |
Armor • Damage • Directors • Enemy AI • Family Events • Gold • Health • Item Stacking • Lunar Coins • Movement Speed • Proc Coefficient • ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void Fog |
Other |
Developer Console • Development Team • Languages • Modding • Soundtrack • Unreleased Items • Version History |