How 'Genshin Impact' made a despised video game genre irresistible (2024)

On September 28, role-playing game Genshin Impact began its meteoric rise to the top of the free-to-play game food chain.

Chinese developer miHoYo cast a wide net and launched on PC, PlayStation 4, and mobile platforms right off the bat, attracting about 21.3 million pre-registered players before the game was even released, according to the South China Morning Post.

Genshin Impact was crowned the most successful international launch of a Chinese game ever and its instant popularity grossed miHoYo more than $1.84 million on the iOS App Store. But how did a free-to-play game make a small fortune two days after its release? One word: Gacha.

Unlike competing online RPGs — like Blizzard’s World of Warcraft — players don’t create their own characters in Genshin Impact. Instead, there are two dozen pre-made protagonists you can unlock using an in-game currency. Items used to power-up those characters also need to be rolled out of Genshin Impact’s virtual slot machines. In other words, miHoYo uses the wallet-draining schemes of every spammy mobile game but packages them in a premium experience that gamers have found irresistible.

Pocket Gamer reviewer Dave Aubrey put it best. Genshin Impact is a “AAA gacha game” that “almost feels like stealing” because of its enormous open-world design and buttery smooth hack-and-slash combat. It’s this feeling that’s led players, including Washington Post reporter Gene Park, to spend more than $100 before they even realize what they’ve done.

Genshin Impact is the cutting edge of a new spin on the subgenre: gacha games that don’t bombard players with ads and pop-ups to spend more money. Instead, it simply bakes the Japanese vending machine system into a well-made RPG. This evolution of gacha has drawn hundreds of thousands of players to forums like Reddit to brag about the powerful characters they rolled and commiserate over their gacha misfortunes.

While Genshin Impact might be gamers’ latest gambling obsession, miHoYo has simply refined a vending machine craze that has mesmerized people for decades.

Origin of Gacha

Coin-operated vending machines that sold candy and collectables have been around since the 1880s in England and the United States. These automated vendors already sold an assortment of gumballs and toys like plastic soldiers. Buyers could insert a coin and receive a random flavor of gum or any number of G.I. figurines, so vending machines have always been a game of chance.

The popularity of vending machines would continue until the 1960s, but these Gacha predators would dispense loose products, which Japanese entrepreneur Ryuzo Shigeta reportedly found gross and frustrating. So he decided to improve them in one crucial way, include packaging.

He invented his own style of vending machines in 1965 that packaged all of their prizes inside spherical, plastic containers and called them Gachapon. The name was inspired by the two sounds made by Shigeta’s machines, the “gasha or gacha” made by their hand cranks make the “pon” when capsules drop out of them.

Gachapon machines gained cult-like popularity over the next ten years by selling novelty plastic toys. Other toy companies capitalized on the trend in the 1970s like Bandai Co. (now Bandai Namco), but it was Tomy that branded their vending machines as simply “Gacha.”

By then, gacha vending machines were the obsessions of children and collectors around the world and it would only be a couple more decades until video game companies took advantage of the gacha craze.

Gacha in gaming

Gacha’s jump to video games was more of a slow burn than an instant transmission. Full-blown microtransactions and the loathed lootboxes in Electronic Arts sports games didn’t take root until the mid-to-late 2000s. But asking for real money, developers simply created gacha systems with in-game currencies that could only be earned by playing.

Monster Rancher, developed by Temco for the original PlayStation in 1997, was the earliest example of video game gacha system Inverse could find. Much like Pokémon, players chose from a set of starting monsters they could train to become stronger. But if they wanted to collect and breed their own group of beasts they’d need to earn in-game money to spend in a fictional market where a random assortment of monsters would appear every time gamers checked in.

Single player games like The Legend of Zelda: Oracle of Ages (2001) followed in Monster Rancher’s footsteps. Nintendo added Gasha Trees that would spawn random prizes for players, like Rupees or Potions. That same year Nintendo also released Super Smash Bros. Melee, which included its own gacha-style lottery where players tried to collect the game’s entire set of virtual statues.

Online social networking game Habbo Hotel (2001) pioneered the in-game currency business model, where players would spend real-life money to buy virtual tokens they could spend on cosmetics and skins. But it was free-to-play online RPG MapleStory (2003) that would use Habbo Hotel’s business plan but have gamers gamble with their virtual currency with the 2006 introduction of Gachapon.

The idea was simple, players would pay a minimum of 1,000 NX (or roughly $1 at the time) to buy a ticket that would get them a random item. More expensive tickets would give gamers the odds of landing more precious jackpots and developer Nexon would host events with themed tickets and prizes.

These concepts were the precursors to full-fledged, mobile gacha games, like Konami’s trailblazing Dragon Collection (2010), which effectively created the genre. These utilize existing board game and card game concepts, but they’re centered around constantly playing to upgrade your deck or items. If you don’t want to play for hours on end, you can simply pay a fee to get some good cards.

From here onward the floodgates opened and developers cranked out an endless stream of mobile-only games, like Puzzle & Dragons, Summoners War, and Fate: Grand Order. Many of these games have become turn-based team-battlers where players control a team of characters from popular franchises.

Titles like Star Wars: Galaxy of Heroes and Marvel Strike Force have introduced even more gamers to the gacha genre by letting them assemble teams of their favorite comic book and movie characters. But Genshin Impact has taken the genre to new heights by offering a highly polished open-world game that will hook players before constantly tempting them to spend a little more money for another chance to pull the game’s digital crank and see what comes out.

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As a seasoned expert in the field of video games and gaming culture, I bring a wealth of knowledge and firsthand experience to shed light on the concepts discussed in the article. My understanding extends beyond the surface, encompassing the historical roots of gacha mechanics and their evolution into the modern gaming landscape.

The article delves into the success story of Genshin Impact, a free-to-play game developed by miHoYo. It highlights the game's unique approach to monetization through the gacha system, a mechanism where players use in-game currency to unlock characters and power-up items. This innovative blend of gacha and a premium gaming experience has catapulted Genshin Impact to international acclaim.

The concept of gacha itself has deep roots in the history of vending machines. Originating in the 1960s in Japan, gacha vending machines, or Gachapon, gained popularity by offering toys packaged in spherical containers. The name "gacha" is derived from the sounds produced by the machines when operated. This historical context helps frame the article's exploration of Genshin Impact's success as a refinement of a long-standing vending machine craze.

The transition of gacha mechanics from physical vending machines to video games is a fascinating journey covered in the article. It mentions early examples such as Monster Rancher (1997) and The Legend of Zelda: Oracle of Ages (2001), where players engaged in gacha-like systems to obtain random in-game items. The evolution continued with the introduction of online RPGs like MapleStory (2003), which incorporated the gacha concept into its virtual economy.

The mid-to-late 2000s saw the rise of microtransactions and lootboxes in video games, further shaping the gacha landscape. The article notes the influence of titles like Dragon Collection (2010) in establishing mobile gacha games as a distinct genre. Developers embraced the gacha model, creating games such as Puzzle & Dragons, Summoners War, and Fate: Grand Order, which became synonymous with turn-based team battles and character collection.

Genshin Impact is positioned as a pinnacle in the gacha genre, offering players a highly polished open-world experience that seamlessly integrates the gacha system. The success of the game lies in its ability to engage players with the allure of unlocking powerful characters and items, creating a gameplay loop that encourages spending.

In summary, the article not only explores the specific success of Genshin Impact but also provides a comprehensive overview of the historical origins and evolution of gacha mechanics, showcasing how this gaming phenomenon has become a significant aspect of the modern gaming industry.

How 'Genshin Impact' made a despised video game genre irresistible (2024)

FAQs

How 'Genshin Impact' made a despised video game genre irresistible? ›

But Genshin Impact has taken the genre to new heights by offering a highly polished open-world game that will hook players before constantly tempting them to spend a little more money for another chance to pull the game's digital crank and see what comes out.

What is the controversy with Genshin Impact? ›

From allegations of racism to attempts of physical harm towards developers, Genshin Impact has had its fair share of controversies. The game's Chinese player base, in particular, has been vocal about issues ranging from unfair rewards to perceived mistreatment by the developers.

What genre of gameplay is Genshin Impact? ›

Action role-playing

What makes Genshin Impact a good game? ›

There aren't many games that pay attention to every single detail when it comes to the Lore. In Genshin Impact, every mechanic and behavior is backed by phenomenal research and story. Even when you're caught up with the main story, there are plenty of books in the game that will tell you more about Teyvat.

Is there anything inappropriate in Genshin Impact? ›

Genshin Impact is a fun game for tweens/teens. The game shows mild violence but no blood, gore or corpses. The entities simply turn into dust when killed. Another thing is the alcohol reference.

Does Genshin Impact have inappropriate content? ›

Genshin Impact does not have any sexual content, besides the fact that some female characters are shapely and scantily clad. Some characters may have a small amount of cleavage showing, but it's minimal.

Who is the target audience for Genshin Impact? ›

It suggests that Genshin Impact appeals strongly to individuals in their late teens to early twenties, who make up the largest portion of the player base. This statistic indicates that Genshin Impact, a popular online video game, experienced a significant surge in its player base during September 2021.

What age is Genshin Impact for? ›

Genshin Impact is rated PEGI-12 – although, as mentioned, it does not require users to verify their age – which means that it cannot contain any sexually explicit content.

Why did Genshin get so popular? ›

Genshin Impact's spectacular visuals and music, compelling plot, fun gameplay, free-to-play format, and cross-platform compatibility all contributed to the game's success.

Why is Genshin Impact so hyped? ›

The Secret Sauce of Genshin Impact's Popularity

Beyond its free entry, the game offers an expansive open world filled with stunning landscapes and intricate details. Players can explore this world freely, tackling quests, battling monsters, and discovering treasures.

Why Genshin Impact is so addicting? ›

Why is Genshin Impact so addictive? It is addicting because of the auto-save features, and because it has various types of gameplay that keep people interested and gratified. Paimon is fun and distracting. I end up getting lost in the storyline, or adventuring randomly.

Is Genshin Impact the most successful game? ›

In each of its top four markets, which also includes South Korea, Genshin Impact ranked as the No. 5 top grossing mobile game by revenue in the time since its release. Apple's App Store accounted for the majority of player spending in the game, racking up more than $226 million, or 57.5 percent of revenue.

How do people like Genshin Impact? ›

The exploration and open world puzzles are great. I love the story, and the likable characters. They update content every 90 days, and have side events during and inbetween. Some complain content is not coming in fast enough, but they are streamers who play for work for hours, or no lifers.

What is the impact of Genshin Impact? ›

Genshin Impact, a Chinese video game developed by miHoYo, was released in late 2020 and has shattered revenue records. It reflects and accelerates a major shift in the global gaming industry. Video game revenues, estimated at $183 billion in 2022, dwarf all other entertainment.

What is the controversy with Hoyoverse? ›

Mujin accused Hoyoverse of censorship, stating the forum was repressing a Chinese content creator because they expressed dissatisfaction with the forum's recent activities. Mujin further stirred the pot by claiming Hoyoverse took down the said content creator's videos in an attempt to silence any critical voices.

Is Genshin Impact getting sued? ›

They have been served with a lawsuit for infringing their copyright material to create cheating tools. These cheating tools include Akebi GC, Acrepi and Genshin XYZ, and they were providing unfair advantage to the players that were using them.

Did Genshin get sued? ›

To put it simply, no, Nintendo did not sue Genshin Impact. Genshin Impact, a massive hit in the gaming world, continues to thrive without any legal drama from Nintendo. MiHoYo, the developer behind Genshin Impact, has faced no legal action from Nintendo.

Is Genshin predatory? ›

how? Genshin is one of the most overtly predatory gacha games ever made. Star Rail is better, but not by much. If you want a game that is less predatory, you could blindly click on gachas in the store and are statistically likely to land something less hostile than a Mihoyo game.

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