Heretic | |
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The Heretic is a powerful character who can only be accessed through extraordinary means. | |
Health | 440 (+132 per level) |
Health Regen | ![]() ![]() ![]() |
Damage | 18 (+3.6 per level) |
Speed | 8 m/s |
Armor | 0 (![]() |
Umbra Title | |
Unorthodoxy Risen | |
Ending Phrase | |
Escaped: ..and so they left, bitterly avenged and deeply lost. Vanished: ...and so they vanished, two stories ending as one. |
Kur-skan, the Heretic is a secret playable character in Risk of Rain 2.
The Heretic cannot be selected from the character selection screen at the start of a run. Instead, she must be transformed into by holding all 4 Heresy items at once.
The items in the set, and their respective skills, are:
Visions of Heresy
Visions of Heresy
Replace your Primary Skill with 'Hungering Gaze'.
Replace your Primary Skill with Hungering Gaze.Fire a flurry of tracking shards that detonate after a delay, dealing 120% base damage. Hold up to 12 charges (+12 per stack) that reload after 2 seconds (+2 per stack).
- Hungering GazeHooks of Heresy
Hooks of Heresy
Replace your Secondary Skill with 'Slicing Maelstrom'.
Replace your Secondary Skill with Slicing Maelstrom.Charge up a projectile that deals 875% damage per second to nearby enemies, exploding after 3 seconds to deal 700% damage and root enemies for 3 (+3 per stack) seconds. Recharges after 5 (+5 per stack) seconds.
- Slicing MaelstromStrides of Heresy
Strides of Heresy
Replace your Utility Skill with 'Shadowfade'.
Replace your Utility Skill with Shadowfade.Fade away, becoming intangible and gaining +30% movement speed. Heal for 18.2% (+18.2% per stack) of your maximum health. Lasts 3 (+3 per stack) seconds.
- ShadowfadeEssence of Heresy
Essence of Heresy
Replace your Special Skill with 'Ruin'.
Replace your Special Skill with Ruin.Dealing damage adds a stack of Ruin for 10 (+10 per stack) seconds. Activating the skill detonates all Ruin stacks at unlimited range, dealing 300% damage plus 120% damage per stack of Ruin. Recharges after 8 (+8 per stack) seconds.
- Ruin
Along with these skills, the Heretic has extremely high base health, can triple jump, moves slightly faster than any other Survivor, and has a considerably higher base damage stat. However, she has negative health regeneration, causing her to lose health over time instead of recovering it.
Contents
- 1 Skills
- 1.1 Nevermore
- 1.2 Hungering Gaze
- 1.3 Slicing Maelstrom
- 1.4 Shadowfade
- 1.5 Ruin
- 2 Behaviors
- 3 Tips
- 4 Lore
- 5 Version History
- 6 Gallery
- 7 Trivia
Skills[]
All
Nevermore | ||
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Type | All | |
Cooldown | 1s | |
Description | Squawk a solemn reply. | |
Notes | ||
|
Primary
Hungering Gaze | ||
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Type | Primary | |
Cooldown | 2s (+2s per stack) since the last shot was fired | |
Proc Coefficient | Initial hit: 0.1 Explosion: 1.0 | |
Description | Fire a flurry of tracking shards that detonate after a delay, dealing 120% base damage. Hold up to 12 charges (+12 per stack) that reload after 2 seconds (+2 per stack). | |
Notes | ||
|
See Fire a flurry of tracking shards that detonate after a delay, dealing 120% base damage. Hold up to 12 charges (+12 per stack) that reload after 2 seconds (+2 per stack). Visions of Heresy
Visions of Heresy
Replace your Primary Skill with 'Hungering Gaze'.
Replace your Primary Skill with Hungering Gaze.
Secondary
Slicing Maelstrom | ||
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Type | Secondary | |
Cooldown | 5s (+5s per stack) | |
Proc Coefficient | Maelstrom: 0.2 Explosion: 1 | |
Description | Charge up a projectile that deals 875% damage per second to nearby enemies, exploding after 3 seconds to deal 700% damage and root enemies for 3 (+3 per stack) seconds. Recharges after 5 (+5 per stack) seconds. | |
Notes | ||
|
See Charge up a projectile that deals 875% damage per second to nearby enemies, exploding after 3 seconds to deal 700% damage and root enemies for 3 (+3 per stack) seconds. Recharges after 5 (+5 per stack) seconds. Hooks of Heresy
Hooks of Heresy
Replace your Secondary Skill with 'Slicing Maelstrom'.
Replace your Secondary Skill with Slicing Maelstrom.
Utility
Shadowfade | ||
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Type | Utility | |
Cooldown | 6s after the effect ends | |
Description | Fade away, becoming intangible and gaining +30% movement speed. Heal for 18.2% (+18.2% per stack) of your maximum health. Lasts 3 (+3 per stack) seconds. | |
Notes | ||
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See Fade away, becoming intangible and gaining +30% movement speed. Heal for 18.2% (+18.2% per stack) of your maximum health. Lasts 3 (+3 per stack) seconds. Strides of Heresy
Strides of Heresy
Replace your Utility Skill with 'Shadowfade'.
Replace your Utility Skill with Shadowfade.
Special
Ruin | ||
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Type | Special | |
Cooldown | 8s (+8s per stack) | |
Proc Coefficient | 1 | |
Description | Dealing damage adds a stack of Ruin for 10 (+10 per stack) seconds. Activating the skill detonates all Ruin stacks at unlimited range, dealing 300% damage plus 120% damage per stack of Ruin. Recharges after 8 (+8 per stack) seconds. | |
Notes | ||
|
See Dealing damage adds a stack of Ruin for 10 (+10 per stack) seconds. Activating the skill detonates all Ruin stacks at unlimited range, dealing 300% damage plus 120% damage per stack of Ruin. Recharges after 8 (+8 per stack) seconds. Essence of Heresy
Essence of Heresy
Replace your Special Skill with 'Ruin'.
Replace your Special Skill with Ruin.
Behaviors[]
For an explanation of how these behaviors are implemented read about Enemy AI. This section only applies when the character is controlled by AI.
The Heretic uses the exact same copy of behaviors as Commando
CommandoThe Commando is a jack-of-all-trades character that is reliable in all situations of the game.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Cornered Gunslinger. Because of this the Heretic will never be able to use Slicing Maelstrom
Slicing Maelstrom (Secondary)Charge up a projectile that deals 875% damage per second to nearby enemies, exploding after 3 seconds to deal 700% damage and root enemies for 3 (+3 per stack) seconds. Recharges after 5 (+5 per stack) seconds.
Survivor: Heretic and will use Shadowfade
Shadowfade (Utility)Fade away, becoming intangible and gaining +30% movement speed. Heal for 18.2% (+18.2% per stack) of your maximum health. Lasts 3 (+3 per stack) seconds.
Survivor: Heretic in the same Commando uses his utility rolls without taking into consideration if healing is urgent or necessary.
Tips[]
- Well-timed usage of Shadowfade is key to surviving as the Heretic. It provides healing to offset her negative regeneration, and invulnerability to ensure she doesn't lose more HP than she already does naturally.
- Stacking
Strides of Heresy
Strides of Heresy
Replace your Utility Skill with 'Shadowfade'.
Replace your Utility Skill with Shadowfade.Fade away, becoming intangible and gaining +30% movement speed. Heal for 18.2% (+18.2% per stack) of your maximum health. Lasts 3 (+3 per stack) seconds.
increases the duration of invulnerability and total HP recovered.
- Stacking
- The Heretic's negative health regeneration is amplified by the
Spinel Tonic
60sSpinel Tonic
Gain a massive boost to ALL stats. Chance to gain an affliction that reduces ALL stats.
Drink the Tonic, gaining a boost for 20 seconds. Increases damage by +100%. Increases attack speed by +70%. Increases armor by +20. Increases maximum health by +50%. Increases passive health regeneration by +300%. Increases movespeed by +30%.When the Tonic wears off, you have a 20% chance to gain a Tonic Affliction, reducing all of your stats by -5% (-5% per stack).
. Without other items to offset the higher HP degeneration, this can swiftly lead to her death.- Despite the
Irradiant Pearl's
Irradiant Pearl
Increase ALL of your stats.
Increases ALL stats by 10% (+10% per stack). description claiming that it increases base regeneration, it does not actually amplify the Heretic's negative regeneration. Instead, it grants her a flat 0.1 (+ 0.02 per level) HP/s per stack. - Additionally, the Heretic's negative regeneration will be reduced or amplified depending on the difficulty, with
Monsoon reducing the health degenerated per tick and
Drizzle amplifying the health degeneration.
- Despite the
- Obtaining at least two
Cautious Slugs
Cautious Slug
Rapidly heal outside of danger.
Increases base health regeneration by +3 hp/s (+3 hp/s per stack) while outside of combat. will offset the negative health regeneration, and obtaining a third will allow the Heretic to heal normally again. This is only the case after avoiding damage for a sufficient period, which is easier with Shadowfade.
- Equipping a
Gnarled Woodsprite
15sGnarled Woodsprite
Heal over time. Activate to send to an ally.
Gain a Woodsprite follower that heals for 1.5% of your maximum health/second. Can be sent to an ally to heal them for 10% of their maximum health. at level 6 and above will offset the negative regeneration, with even more extra healing the higher level the player is. - Obtaining
Transcendence
Transcendence
Convert all your health into shield. Increase maximum health.
Convert all but 1 health into regenerating shields. Gain 50% (+25% per stack) maximum health. will completely remove the Heretic's negative regeneration, at the cost of turning all her health into shields.- This is also the case when equipping the
Shared Design
Shared Design
Become an aspect of perfection., although this is much more rare.
- This is also the case when equipping the
- The Heretic's negative regeneration reduces her health directly and is not considered taking damage. As such, it cannot be reduced by armor or the
Repulsion Armor Plate
Repulsion Armor Plate
Receive flat damage reduction from all attacks.
Reduce all incoming damage by 5 (+5 per stack). Cannot be reduced below 1., and does not activateRazorwire
Razorwire
Retaliate in a burst of razors on taking damage.
Getting hit causes you to explode in a burst of razors, dealing 160% damage. Hits up to 5 (+2 per stack) targets in a 25m (+10m per stack) radius orPlanula
Planula
Receive flat healing when attacked.
Heal from incoming damage for 15 (+15 per stack)..- However, this also means that it does not inhibit shield buildup.
- If health is reduced to less than 25% via health degeneration, it will not trigger the effects of either
Survivors of the Void - DLC Content
Power Elixir is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Power Elixir
Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Power Elixir
Receive an instant heal at low health. Consumed on use.
Taking damage to below 25% health consumes this item, healing you for 75% of maximum health. orSurvivors of the Void - DLC Content
Delicate Watch is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Delicate Watch
Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Delicate Watch
Deal bonus damage. Breaks at low health.
Increase damage by 20% (+20% per stack). Taking damage to below 25% health breaks this item.. - The player should be mindful if they can consistently maintain high levels or barrier with
Topaz Brooch
Topaz Brooch
Gain a temporary barrier on kill.
Gain a temporary barrier on kill for 15 health (+15 per stack)., as it will be harder to notice if the health is dangerously low. The portion of the barrier that overlaps with the health bar behind it will have a darker shade. - If the player's health reaches zero, they will die regardless of how much shield or barrier they have left.
- Since the Heretic's triple jumps are considered base jumps, each one is affected by
Wax Quail
Wax Quail
Jumping while sprinting boosts you forward.
Jumping while sprinting boosts you forward by 10m (+10m per stack)., allowing for significant vertical and horizontal movement.
- Activating a Shrine of Order or Cleansing Pool can remove Heresy items. When this happens, the Heretic loses the skills corresponding to the missing Heresy items, and they are replaced with the non-functional Nevermore skill. If unlucky with a Shrine of Order, the Heretic may lose all skills and become unable to directly attack.
- Notably, the
Survivors of the Void - DLC Content
Shuriken is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Shuriken
Survivors of the Void - DLC Content
This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run.
Click for more info.Shuriken
Activating your Primary skill also throws a shuriken. Recharges over time.
Activating your Primary skill also throws a shuriken that deals 400% (+100% per stack) base damage. You can hold up to 3 (+1 per stack) shurikens which all reload over 10 seconds. will still activate when using the Nevermore in Heretic's primary skill slot (when theVisions of Heresy
Visions of Heresy
Replace your Primary Skill with 'Hungering Gaze'.
Replace your Primary Skill with Hungering Gaze.Fire a flurry of tracking shards that detonate after a delay, dealing 120% base damage. Hold up to 12 charges (+12 per stack) that reload after 2 seconds (+2 per stack).
are lost).
- Notably, the
- Selecting
Captain
CaptainThe Captain is a unique survivor that can control the battlefield with utility and damage - with help from the UES Safe Travels.
Class: Ranged
HP: 110 (+33 per level)
Damage: 12 (+2.4 per level)
Armor: 0
Umbra: Tired Veteran at the start of the game and transforming him into the Heretic will allow her to useDefensive Microbots
Defensive Microbots
Shoot down nearby projectiles. Recharge rate scales with attack speed.
Shoot down 1 (+1 per stack) projectiles within 20m every 0.5 seconds. Recharge rate scales with attack speed. to destroy projectiles, as the Microbots are not lost when Captain transforms.- Keep in mind that after Captain has become the Heretic, any newly repaired drones or turrets will not be given Microbots, as that is a result of Captain's passive skill and not the item itself.
- If the
Artifact of Glass is enabled or the player has any
Shaped Glass
Shaped Glass
Double your damage... BUT halve your health.
Increase base damage by 100% (+100% per stack). Reduce maximum health by 50% (+50% per stack)., it is highly advised they do not become the Heretic. Her health degeneration is a flat amount, rather than a percentage of her health, unlike the healing from Shadowfade. As a result, lowering her maximum health too much makes her unable to outpace her degeneration with Shadowfade.
- Due to the Heretic's negative regeneration, she is especially vulnerable to fall damage. If the player fails to jump or use Shadowfade before hitting the ground from a long fall, her HP will become 1 and she will die instantly.
- Keep in mind that Shadowfade only removes Heretic's hitbox and does not prevent direct damage. For example, if the player neglects to use Shadowfade during a long fall, Heretic will still receive potentially lethal fall damage.
Lore[]
A blue flash appeared in one of the storage bays of the Contact Light. The chaos ensuing on the ship was a perfect distraction.As soon as Kur-skan stepped out the portal she ducked into a sprint. She had no time. She weaved between gunfire and fireballs, between blasts of Vagrant energy and on-board security systems. They paid no mind to the feathered figure as she darted through closing blast doors.She flew quickly down the halls of the ship. Despite it being her first time onboard a human vessel, she could sense the electromagnets in the walls – and where they all joined. She corked right, shooting into the ventilation shafts with a bang.The captain barely had a chance to see her before she blasted sideways out into the control room. She tore out two windblades as he reached for his pistol. The captain fell to the ground in intervals. Her momentum crashed her into the control panels, both feet digging deep into monitors. She didn’t need those. Nimble, clawed fingers began ripping across keypads. She quickly split and rewired components, reaching into her feathered pouches for more bridges and other electronics. Various capacitors fell onto the floor. This ship was big, but not complex – and more importantly, it could still fly. But she had to go fast, or he –And before she could finish her thought, he appeared in a flash of thunder. Blue and green light reflected off of his sword, cascading around the bridge. A cape fluttered, and Providence landed lightly on his feet.Kur-skan bent her head backwards over her body, hands still tearing at panels. He was much faster than she expected. But maybe he would – Her last thoughts were interrupted instantly by a crystalline blade.
Version History[]
- (Undocumented) Fixed an interaction where an ice explosion from a
glacial elite
Glacial (Affix Buff)
Gain the power of a Glacial Elite.Leave an ice explosion on death, and apply an 80% slow on hit. can trigger multiple times on a single Heretic.
- Bug Fixes
- Solved an issue where the game would freeze during the last
Mithrix
Mithrix
King of NothingHP: 1000 (+300 per level)
Damage: 16 (+3.2 per level)
Class: Melee / Ranged
Speed: 15 m/s
Armor: 20 phase as the Heretic.
- Solved an issue where the game would freeze during the last
- Bug Fixes
- Fixed the secret survivor dying instantly if she got the
Perfected
Perfected (Affix Buff)
Gain the power of a Perfected Elite.Cripple on hit. Occasionally fire 5 bomb projectiles at enemies. Gain 35% increased movement speed, and gain 25% max health. All health will be replaced with shields. elite buff - Fixed
The Crowdfunder
The Crowdfunder
Toggle to fire. Costs gold per bullet.
Fires a continuous barrage that deals 100% damage per bullet. Costs $1 per bullet. Cost increases over time. not working on characters without the display (i.e Heretic) - Fixed
Milky Chrysalis
60sMilky Chrysalis
Gain temporary flight.
Sprout wings and fly for 15 seconds. Gain +20% movement speed for the duration. not working on characters without the display (i.e Heretic)
- Fixed the secret survivor dying instantly if she got the
Gallery[]
Trivia[]
- The Heretic has the highest base health and base damage of any Survivor, at 440 and 18 respectively. She also has a base speed of 8 m/s, which is 1 m/s faster than all other Survivors.
- The
final boss
Mithrix
King of NothingHP: 1000 (+300 per level)
Damage: 16 (+3.2 per level)
Class: Melee / Ranged
Speed: 15 m/s
Armor: 20 has several unique interactions during his fight:- At the beginning of the 4th phase while absorbing items, he will not take the Heresy items and the Heretic will not revert to the previous Survivor.
- He has unique dialogue when the the Heretic has the
Halcyon Seed
Halcyon Seed
Summon Aurelionite during the Teleporter event.
Summon Aurelionite during the teleporter event. It has 100% (+50% per stack) damage and 100% (+100% per stack) health.: "THE HERETIC… THE GUARDIAN… HOW? WHO PULLS YOUR STRINGS, VERMIN?" - Upon killing the Heretic, he will say either "Die again, Heretic," or "Return to pieces, Heretic," referring to how she was eviscerated and how her eyes (
Visions of Heresy
Visions of Heresy
Replace your Primary Skill with 'Hungering Gaze'.
Replace your Primary Skill with Hungering Gaze.Fire a flurry of tracking shards that detonate after a delay, dealing 120% base damage. Hold up to 12 charges (+12 per stack) that reload after 2 seconds (+2 per stack).
), arms (Hooks of Heresy
Hooks of Heresy
Replace your Secondary Skill with 'Slicing Maelstrom'.
Replace your Secondary Skill with Slicing Maelstrom.Charge up a projectile that deals 875% damage per second to nearby enemies, exploding after 3 seconds to deal 700% damage and root enemies for 3 (+3 per stack) seconds. Recharges after 5 (+5 per stack) seconds.
), legs (Strides of Heresy
Strides of Heresy
Replace your Utility Skill with 'Shadowfade'.
Replace your Utility Skill with Shadowfade.Fade away, becoming intangible and gaining +30% movement speed. Heal for 18.2% (+18.2% per stack) of your maximum health. Lasts 3 (+3 per stack) seconds.
), and heart (Essence of Heresy
Essence of Heresy
Replace your Special Skill with 'Ruin'.
Replace your Special Skill with Ruin.Dealing damage adds a stack of Ruin for 10 (+10 per stack) seconds. Activating the skill detonates all Ruin stacks at unlimited range, dealing 300% damage plus 120% damage per stack of Ruin. Recharges after 8 (+8 per stack) seconds.
) were each scattered across "the farthest depths of the Moon."
- The Heretic's Nevermore skill is a reference to the poem The Raven by Edgar Allan Poe.
- The ending phrases for the Heretic seem to be referencing the fact that she is actually two distinct beings: Kur-skan the Heretic, and the player's previous Survivor that is currently inhabiting her body.
- The Heretic seems to be a deformed
Alloy Vulture
Alloy Vulture
HP: 140 (+42 per level)
Damage: 15 (+3 per level)
Class: Ranged
Speed: 3 m/s
Armor: 0. - Completing an
Eclipse run as the Heretic will unlock the next Eclipse level for the originally picked Survivor.
- However, completing a Monsoon run as the Heretic will not unlock the mastery skin for the original Survivor.
Risk of Rain 2 Wiki |
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Main |
Artifacts • Challenges • Chests • Difficulty • Drones • Equipment • Interactables • Items • Item Stacking • Lore • Mechanics • Monsters • Newt Altars • Prismatic Trial • Shrines • Status Effects |
Survivors |
![]() ![]() Class: Melee / Ranged HP: 160 (+48 per level) Damage: 15 (+3 per level) Armor: 20 Umbra: Test Subject • ![]() ![]() Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Herald of the House Beyond • ![]() ![]() Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Desperate Outlaw • ![]() ![]() Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Tired Veteran • ![]() ![]() Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Cornered Gunslinger • ![]() ![]() Class: Ranged HP: 130 (+39 per level) Damage: 14 (+2.8 per level) Armor: 0 Umbra: Fortification Expert • ![]() ![]() Class: Ranged HP: 440 (+132 per level) Damage: 18 (+3.6 per level) Armor: 0 Umbra: Unorthodoxy Risen • ![]() ![]() Class: Ranged HP: 90 (+27 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Judge, Jury, Executioner • ![]() ![]() Class: Melee HP: 160 (+48 per level) Damage: 12 (+2.4 per level) Armor: 20 Umbra: Bionic Powerhouse • ![]() ![]() Class: Melee HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 20 Umbra: Hired Blade • ![]() ![]() Class: Melee / Ranged HP: 200 (+60 per level) Damage: 11 (+2.2 per level) Armor: 12 Umbra: Right Tool for the Wrong Job • ![]() ![]() Railgunner is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. ![]() ![]() ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.RailgunnerThe Railgunner is a long-range, single target survivor that can instantly kill any high priority target - and from any range. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Forgotten Nomad • ![]() ![]() Class: Ranged HP: 130 (+39 per level) Damage: 12 (+2.4 per level) Armor: 20 Umbra: Symbiotes • ![]() ![]() Void Fiend is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. ![]() ![]() ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void FiendThe Void Fiend is a corrupted survivor that fluctuates between a controlled and corrupted form, each with different strengths and weaknesses. Managing this curse has become its fate. Class: Ranged HP: 110 (+33 per level) Damage: 12 (+2.4 per level) Armor: 0 Umbra: Corrupted Amnesiac |
Environments |
Abandoned Aqueduct![]() Origin of Tar You dream of sand beneath your feet. Massive skeletons and pools of tar are littered around, and a towering aqueduct pouring down tar dominates the area. • Abyssal Depths![]() Tectonic Relics You dream of fire. A hellfire-forged zone of blazing heat, the Abyssal Depths are believed to be a continuation and adaptation of the Magma Barracks from Risk of Rain. •![]() ![]() Aphelian Sanctuary is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Aphelian Sanctuary ![]() ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Aphelian Sanctuary (Stage 2) Cleansing Center You dream of clarity. • Commencement ![]() Moon of Petrichor V You dream of glass and dirt. Large domain located above the shattered breach of ![]() Ground Zero You dream of waves, crashing on cliffsides. Spires of earth jut through the fog and unknown avian creatures circle far peaks guarding their broods. • Rallypoint Delta![]() 'Contact Light' Survivor Camp You dream of quiet snowfall. Rallypoint Delta is the remains of a makeshift camp constructed by a group of scattered crew members from the UES Contact Light, somewhere in the frigid tundra of Petrichor V. • Scorched Acres![]() Wisp Installation You dream of wind, blowing through trees. Large, circular platforms make up the majority of the stage, and embers float through the air. •![]() ![]() Siphoned Forest is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Siphoned Forest ![]() ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Siphoned Forest (Stage 1) Ground Zero You dream of fire and ice. The map is blanketed in a layer of snow, with large trees surrounded by platforms spanning multiple levels. • Siren's Call![]() Ship Graveyard You dream of wind. • Sky Meadow ![]() Sprite Fields You dream of serenity. • ![]() ![]() Sulfur Pools is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Sulfur Pools ![]() ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Sulfur Pools (Stage 3) Pungent Spring You dream of brimstone. Tiered lakes of shallow sulfur pools. Arcing bridges and underground caves connect the map together. • Sundered Grove![]() Dormant Locus You dream of violent growth. Ancient flora has risen up to reclaim this once sacred refuge. Mazes of roots and overgrown fungus have twisted the landscape, leaving only ruins. • Titanic Plains![]() Ground Zero You dream of rolling hills. Gigantic stone arches bracket the skyline, while the main play-field overlooks a vast fractured tectonic lowland. • Wetland Aspect![]() Rehabilitation Zone You dream of twisting roots. Full of ruined stone structures and swampy areas filled with water. |
Hidden Realms |
A Moment, Fractured![]() Hidden Realm: A Moment, Fractured Multiple floating islands in a void, with sharp blue crystals embedded in them. The Obelisk can be found on top of the last island. • A Moment, Whole ![]() Hidden Realm: A Moment, Whole A bleak and desolate realm. The refuge of the ![]() ![]() ![]() King of NothingHP: 1000 (+300 per level) Damage: 16 (+3.2 per level) Class: Melee / Ranged Speed: 15 m/s Armor: 20 vengeance and destruction. • Bazaar Between Time ![]() Hidden Realm: Bazaar Between Time This stage serves as the shop in Risk of Rain 2. Players can purchase various Items with Lunar Coins or exchange items for higher-rarity ones in two crucibles. • Bulwark's Ambry ![]() Hidden Realm: Bulwark's Ambry The area consists of block-shaped platforms, with the Artifact Reliquary in the center. • Gilded Coast ![]() Hidden Realm: Gilded Coast You dream of wealth. This area is where the player fights the boss Aurelionite, the Titanic Goldweaver. •![]() ![]() The Planetarium is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. The Planetarium ![]() ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.The Planetarium (Final) Cell V The Planetarium is an area somewhere within the Void, housing a collection of planets detained by the Void's denizens. It is inhabited primarily by the Voidling, the guard of the Planetarium or potentially the controller of the Void itself. • Void Fields ![]() Cosmic Prison Hidden Realm accessible only through the Bazaar Between Time. Until the cell is stabilized, the Void Fields will constantly "suffocate" the player for a small percentage of their current health. • ![]() ![]() Void Locus is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info. Void Locus ![]() ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void Locus (Hidden Realm) Cell IIIVIIIIIILVIIIVLVILIVLLLVVVILIVLI You dream of potential. The Void Locus contains many Void Potentials and Cradles in place of chests, and is inhabited by Void monsters. |
Expansions |
![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Survivors of the Void |
Alternate Game Modes |
Eclipse • Prismatic Trials • ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Simulacrum |
Mechanics |
Armor • Damage • Directors • Enemy AI • Family Events • Gold • Health • Item Stacking • Lunar Coins • Movement Speed • Proc Coefficient • ![]() ![]() This content is part of the Survivors of the Void DLC. It is only available if the DLC is enabled when starting a run. Click for more info.Void Fog |
Other |
Developer Console • Development Team • Languages • Modding • Soundtrack • Unreleased Items • Version History |